Resume
Skills
Highly skilled bug reporting, creation, and regression.
Highly skilled at black box and white box testing for activities and investment.
Highly skilled at executing tests including ad-hoc testing, test passes and user story validation.
Excellent and positive communication skills for team collaboration and coordination of tasks.
Highly skilled delegating and tracking tasks for artists, programmers, and designers via Trello.
Experience managing build released for QA weekly testing sessions.
Experienced in managing builds and version control with Github.
Skilled in Game Design specifically in level design, encounter design, boss design, and gameplay tuning and balancing.
Project Experience
Scrum Master for Within - Columbia College Chicago, Sep. 2019 - May 2020
Managed 10+ person team creating a game from scratch in a 9-month period.
Distributed and communicated team tasks and milestones based on a 1-week Agile sprints delivering builds on time 100% of the time.
Organized and observed public game testing at the Chicago Toy and Game Fair in November 2019
QA Member for Phase Shift - Columbia College Chicago, Jan. 2020 - May 2020
Participated in bi-weekly build game testing lasting 2-3 hours testing both functionality and technical bug identification.
Coordinated with team’s Scrum Master on build release reliability and setting up communication improvements resulting in significant increase in bug reports.
Skills
Unity Engine
Unreal Engine
Maya
Visual Studio
C#
Github
Microsoft Office
Photoshop/Illustrator/Premiere
Object Oriented
Agile Development
Scrum/Scrum Master
QA
Education
BA - Game Design - Columbia College Chicago (Sep. 2016 - May 2020)
Concentration in Game Development
Minor in Management
Dean’s List for Senior Year
If you have any other questions feel free to email me at patrickaickes@gmail.com